Disney Infinity

Adventures Architect
Disney Interactive

My duties as an Adventures Architect (Game Designer):

  • Designed adventures for Barbossa and Syndrome Disney Infinity 1.0 adventures
  • Scripted game mode logic and balanced scoring
  • Created level layouts and iterated through production
  • Tested and developed on Xbox and Playstation
  • Worked with QA and iterated on feedback
  • Helped the rest of the team with internal adventure testing and polishing of character adventures

ROLE: Adventures Architect
COMPANY: Disney Interactive
RELEASE: 2013
PLATFORM: PC/Mac/Xbox/Playstation