Unannounced Titles

Design Lead
Studio Mayday

Riff Raff Games previously known as Studio Mayday

Design Lead Responsibilities

  • Founded and guided the design team through pre-production, prototypes, and into production.
  • Collaborate with the Creative Director to define and develop the overall vision of projects.
  • Mentor to the junior design team in improving the player experience, scripting, and level design.
  • Creator and owner of Mayday’s game design documentation across multiple projects.
  • Improve communication by creating multi-disciplinary feature groups and team discussions.
  • Organize cross-department production processes such as the studio’s level and blueprint pipelines.
  • Run internal playtests to identify opportunities for improvements to integrate back into projects.
  • Designed game mechanics, systems, and content that realize the project vision.
  • Worked on all aspects of the game’s design: concepting, prototyping, game loops, player experience, level design, scripting, and balancing.
  • Constructed and iterated on blockouts with a cross-discipline level team
  • Worked with production and project lead to create design deliverables