Mission: Dishonesty

A case study in level design, a new map for the popular franchise Dishonored, from Arkane Studios. The below links provide map design documentation, the mission intentions, and the high-level concepts.

Design Pillars

Sneak or Fight – Player’s play their way and character abilities augment them.

Empress & Rule – Humanize Jessamine and expose conflicts with the right to rule.

Exploration – Discovery of the world, and collection of charms.

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