Disney Infinity, 2013
Toybox Adventures Architect

I was the Level Architect on the Toybox Adventures for Barbossa (Pirates of the Caribbean) and Syndrome (The Incredibles), and other Toybox adventures with team members. This was a giant project with more than 200 team members working on the project. It was a great opportunity for me to be able to directly contribute to such a great AAA game.

It was an exciting project to work on. I learned a brand new engine which opened up new exciting ways to give players the Disney Infinity experience. As an architect I was responsible for design, scripting, layout, world building, systems and gameplay. I had the pleasure to work with the Avalanche Software Disney Studio who was the main studio working on Disney Infinity.

Below are some links to videos of players playing Barbossa and Syndrome toybox levels:

Youtube Barbossa
Youtube Syndrome

My duties as Toybox Adventures Architect: